Sunny Spell

Sunny Spell gameplay

About Sunny Spell

A platformer where a level is only finished once you have collected everything in it, which changes how you move through a room entirely. The obvious route to the exit is rarely the route that picks up the last item, so most rooms get walked twice: once to see the shape of it, once to actually solve it. Jumps are generous and falling is cheap, so the difficulty sits in reading a room rather than in execution. Later levels hide one item somewhere that looks like scenery, which is either clever or infuriating depending on how long it takes you.

How to Play

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